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Horn of the Land

地の女神の角

Might
14
Range
1

Звериное оружие с силой 14 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1).
При HP от 25% герой получает Atk/Spd/Def/Res +X (максимальный отсчёт Special ×2, плюс 5),
ускоряет накопление Special на 1 за атаку и нейтрализует эффекты, гарантирующие
повторные атаки противника или запрещающие его собственные. После превращения получает
Atk +2, а если начинает бой — снижает Atk/Def противника на 4 и лишает его повторной
атаки. Атрибутные ковки Atk, Spd, Def и Res распространяют это на союзников в трёх рядах
или колонках (+5 и дополнительный урон), эффектная ещё добавляет Canto (Dist. +1;
Max 4) и Potent Follow.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X during combat (X = unit's max Special cooldown count value × 2, + 5), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Atk 14 Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +X damage (for unit, X = 25; for allies, X = 10; excluding area-of-effect Specials), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack). Grants bonus to Atk/Spd/Def/Res = unit's max Special cooldown count value × 2, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.
Def 14 Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +X damage (for unit, X = 25; for allies, X = 10; excluding area-of-effect Specials), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack). Grants bonus to Atk/Spd/Def/Res = unit's max Special cooldown count value × 2, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.
Res 14 Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +X damage (for unit, X = 25; for allies, X = 10; excluding area-of-effect Specials), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack). Grants bonus to Atk/Spd/Def/Res = unit's max Special cooldown count value × 2, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.
Effect 14 Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +X damage (for unit, X = 25; for allies, X = 10; excluding area-of-effect Specials), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack). Grants bonus to Atk/Spd/Def/Res = unit's max Special cooldown count value × 2, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. Enables【Canto (Dist. +1; Max 4)】. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat. If unit has a Special and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = max Special cooldown count value × 40; otherwise, X = max Special cooldown count value × 20; max 100). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Spd 14 Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +X damage (for unit, X = 25; for allies, X = 10; excluding area-of-effect Specials), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack). Grants bonus to Atk/Spd/Def/Res = unit's max Special cooldown count value × 2, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.