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Hyperion Lance

傭兵竜騎士の槍

Might
16
Range
1

Копьё с Mt 16 и дальностью 1, эффективное против конницы. Если бой начинает
противник или его HP не ниже 75%, герой получает Atk/Spd/Def/Res +4, снижает
Atk/Spd/Def противника на 10% от своего Def и замедляет зарядку его Special на 1
за атаку. Эффектная ковка при HP героя не ниже 25% добавляет Atk/Spd/Def/Res +4,
гарантированную повторную атаку и снижение урона на 40% или 20%. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Atk 16 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Def 16 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Res 16 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Effect 16 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, unit makes a guaranteed follow-up attack, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 40; otherwise, X = 20).
Spd 16 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).