Might
14
Range
2
Том с Mt 14 и дальностью 2, даёт Res +3. В начале нечётных ходов ослабляет
Atk/Spd противника, у которого HP не выше HP героя минус 3 и рядом нет других
противников, и накладывает Guard. В начале чётных ходов так же снижает Def/Res
противника, стоящего рядом с другим, и накладывает Panic. Эффектная ковка
добавляет союзникам рядом защиту, а герою Hexblade. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Atk | 14 | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Def | 14 | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Res | 14 | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Effect | 14 | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on unit into penalties through its next action. At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
| Spd | 14 | Grants Res+3. At start of odd-numbered turns, if any foe's HP < unit's HP and that foe is not adjacent to another foe, inflicts Atk/Spd-6 and【Guard】on that foe through its next action. At start of even-numbered turns, if any foe's HP < unit's HP and that foe is adjacent to another foe, inflicts Def/Res-6 and【Panic】on that foe through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Panic】 Converts bonuses on unit into penalties through its next action. |