Might
16
Range
1
Копьё с Mt 16 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1). Если
противник в трёх рядах или столбцах, в начале хода герой и союзники рядом
получают Spd/Def +6. В начале фазы противника накладывает на таких противников
Guard. Если HP героя не ниже 25%, в бою даёт Atk/Spd/Def/Res +5, снижает Atk/Spd/Def
противника на 15% от Def и восстанавливает 7 HP.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Spd/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase, for foes within 3 rows or 3 columns centered on unit, inflicts 【Guard】on foe, and also, if foe's attack can trigger foe's Special, foe's Special cooldown count ≤ 1, and foe's Def < unit's Def, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe during combat (X = 15% of unit's Def at start of combat), deals damage = 40% of unit's Def when Special triggers (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |