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Inveterate Axe

老騎士の古斧

Might
16
Range
1

Топор с Mt 16 и дальностью 1. Если HP героя не ниже 50%, в начале хода снижает
Atk/Def самого медленного противника на 5. Эффектная ковка даёт Atk/Def +4 пехоте
и коннице рядом, а при пехотинце или кавалеристе рядом и самому герою. Есть
атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Atk 16 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Def 16 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Res 16 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Effect 16 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat.
Spd 16 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.