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Kaze's Needle

カゼの針

Might
14
Range
2

Кинжал с Mt 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1). Если герой
начинает бой или рядом в пределах 2 клеток есть союзник, он получает Atk/Spd/Res +4.
После боя снижает Def/Res цели и противников возле неё на 7. Эффектная ковка при
преимуществе в Spd ускоряет зарядку Special и добавляет 5 урона. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Atk 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Def 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Res 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Effect 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.)
Spd 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

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