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Körmt

ケルムト

Might
14
Range
2

Том с Mt 14 и дальностью 2, даёт Atk +3. В начале боя при HP не ниже 25% герой получает
Atk +6, снижает Atk противника на 6 и делает гарантированную повторную атаку. Кроме
того, Atk/Spd/Def/Res противника снижаются на 3 за каждое выполненное условие (максимум
9): союзник в пределах 3 клеток, другой противник в пределах 2 клеток от цели, Bonus на
герое, Penalty на противнике.

Формы и ковки

Ковка Might Эффект
— 14 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply × 3 (max: 9):   - An ally is within 3 spaces of unit.   - Another foe is within 2 spaces of target.   - A【Bonus】is active on unit.   - A【Penalty】is active on foe. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).