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Lands Sword

大地の剣

Might
16
Range
1

Меч с Mt 16 и дальностью 1, даёт Atk +3. В начале боя при HP не ниже 25% герой получает
Atk/Spd +6, отменяет эффекты, мешающие его повторной атаке, не позволяет противнику
использовать Special, срабатывающие от атаки героя, и после боя восстанавливает 7 HP.
Ковки дополнительно отменяют процентное снижение урона у противника; эффектная ещё даёт
Hexblade и бонус к Atk/Spd по числу союзников рядом. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat.
Atk 16 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials), and prevents foe's Specials that are triggered by unit's attack during combat, and restores 7 HP to unit after combat.
Def 16 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials), and prevents foe's Specials that are triggered by unit's attack during combat, and restores 7 HP to unit after combat.
Res 16 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials), and prevents foe's Specials that are triggered by unit's attack during combat, and restores 7 HP to unit after combat.
Effect 16 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials), and prevents foe's Specials that are triggered by unit's attack during combat, and restores 7 HP to unit after combat. At start of turn, if unit is within 2 spaces of an ally, grants "neutralizes foe's bonuses during combat" and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 + 6 (max 12) and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Spd 16 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials), and prevents foe's Specials that are triggered by unit's attack during combat, and restores 7 HP to unit after combat.