Might
14
Range
2
Том с Mt 14 и дальностью 2, ускоряет Special на 1. В начале хода при HP не ниже 25% даёт
герою и союзникам в пределах 2 клеток Atk/Spd/Def +6. В начале боя при том же HP снижает
Atk/Spd/Res противника, быстрее заряжает Special, снижает первую атаку противника на
30%, а следующая атака героя наносит урон, равный сумме снижения; после боя
восстанавливает 7 HP.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd/Def+6 and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, and if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = 16, - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8). At start of combat, if unit's HP ≥ 25%, reduces damage from foe's first attack by 30% and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and restores 7 HP to unit after combat. |