Might
14
Range
2
Том с Mt 14 и дальностью 2, эффективный против драконов, ускоряет Special на 1.
Союзникам в пределах 3 рядов или колонок даёт Atk/Res +5, отменяет бонусы противника и
ускоряет их Special. В начале боя при HP не ниже 25% герой снижает Atk/Res противника,
наносит и отбивает урон по числу союзников рядом, а при Res выше Res противника на 10 и
более атакует дважды.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Effective against dragon foes. Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5, neutralizes foe's bonuses, and grants Special cooldown count-1 before ally's first attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, neutralizes foe's bonuses, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if unit's Res ≥ foe's Res+10, unit attacks twice during combat. |