Might
10
Range
1
Копьё с Mt 10 и дальностью 1, даёт Spd +4 и снижает Def/Res героя на 4. Герой атакует
дважды (даже если бой начал противник). Эффектная ковка при HP не ниже 25% снижает
Atk/Spd/Def противника на 4 и отменяет его бонусы к Atk/Def. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 10 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Atk | 10 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Def | 10 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Res | 10 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Effect | 10 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat and also neutralizes bonuses to foe's Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
| Spd | 10 | Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |