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Lúin

ルーン

Might
16
Range
1

Копьё с Mt 16 и дальностью 1, ускоряет Special на 1. Если герой начинает бой или рядом
есть союзник, он получает в бою Spd +6 и наносит урон, равный 20% его Spd; если его Spd
не ниже Spd противника плюс 5, противник не может контратаковать. Ковки добавляют Atk
+6, расширяют условие контратаки и урон от Spd при срабатывании Special; эффектная ещё
открывает Canto (2) и ослабляет противников в 3 рядах или колонках. Есть атрибутные
ковки.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack.
Atk 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials), and also, when Special triggers, deals additional damage = 20% of unit's Spd (including area-of-effect Specials). If unit's Spd ≥ foe's Spd-7 during combat, foe cannot counterattack.
Def 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials), and also, when Special triggers, deals additional damage = 20% of unit's Spd (including area-of-effect Specials). If unit's Spd ≥ foe's Spd-7 during combat, foe cannot counterattack.
Res 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials), and also, when Special triggers, deals additional damage = 20% of unit's Spd (including area-of-effect Specials). If unit's Spd ≥ foe's Spd-7 during combat, foe cannot counterattack.
Effect 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials), and also, when Special triggers, deals additional damage = 20% of unit's Spd (including area-of-effect Specials). If unit's Spd ≥ foe's Spd-7 during combat, foe cannot counterattack. Enables【Canto (2)】. Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, neutralizes those foes' bonuses to Spd/Def, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Spd 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials), and also, when Special triggers, deals additional damage = 20% of unit's Spd (including area-of-effect Specials). If unit's Spd ≥ foe's Spd-7 during combat, foe cannot counterattack.

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