Might
16
Range
1
Топор с Mt 16 и дальностью 1, эффективный против конницы. Если бой начинает противник
или его HP не ниже 75%, герой получает в бою Atk/Def +5. Эффектная ковка, когда рядом
нет союзников, снижает Atk/Def противника на 5, а в начале хода даёт герою Atk/Def +6.
Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |
| Atk | 16 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |
| Def | 16 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |
| Res | 16 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |
| Effect | 16 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. |
| Spd | 16 | Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. |