Might
12
Range
2
Посох с Mt 12 и дальностью 2. После боя, если герой атаковал, сбрасывает отсчёт Special
цели и противников в пределах 2 клеток от неё и накладывает на них Guard. Ковка с
эффектом считает урон посоха как у обычного оружия, а другая запрещает противнику
контратаковать.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 12 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Effect | 12 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. |
| Effect | 12 | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) Foe cannot counterattack. |