Might
16
Range
1
Копьё с Mt 16 и дальностью 1. Если бой начинает противник или его HP не ниже 75%, герой
снижает Atk/Def противника на 5, отменяет свои штрафы, уменьшает получаемый урон на 20%
от своего Def и ускоряет зарядку своего Special. Эффектная ковка при HP не ниже 25%
дополнительно усиливает снижение Atk/Def и восстанавливает 10 HP после боя. Есть
атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Atk | 16 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Def | 16 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Res | 16 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Effect | 16 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 5 + 15% of unit's Def) and restores 10 HP to unit after combat, and also, if foe initiates combat, grants Special cooldown count-2 to unit before foe's first attack during combat. |
| Spd | 16 | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |