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New Dawn

明日の光

Might
14
Range
2

Том с Mt 14 и дальностью 2, эффективный против бронированных и конницы, даёт Atk +3.
Если герой начинает бой или рядом союзник, он получает Atk/Res +6 и повторную атаку,
а при HP не выше 50% и начале боя совершает её до контратаки. Ковки усиливают бонусы
и дают повторную атаку до контратаки; эффектная ковка ещё ускоряет Special и ослабляет
защиту противника от снижения урона.

Формы и ковки

Ковка Might Эффект
— 14 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Atk 14 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 and Spd/Def+5 to unit, grants Atk/Spd/Def/Res+X to unit (X = 10% of unit's Res at start of combat), and unit makes a guaranteed follow-up attack during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Def 14 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 and Spd/Def+5 to unit, grants Atk/Spd/Def/Res+X to unit (X = 10% of unit's Res at start of combat), and unit makes a guaranteed follow-up attack during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Res 14 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 and Spd/Def+5 to unit, grants Atk/Spd/Def/Res+X to unit (X = 10% of unit's Res at start of combat), and unit makes a guaranteed follow-up attack during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Effect 14 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 and Spd/Def+5 to unit, grants Atk/Spd/Def/Res+X to unit (X = 10% of unit's Res at start of combat), and unit makes a guaranteed follow-up attack during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to Atk/Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Spd 14 Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 and Spd/Def+5 to unit, grants Atk/Spd/Def/Res+X to unit (X = 10% of unit's Res at start of combat), and unit makes a guaranteed follow-up attack during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.