Might
16
Range
1
Топор с Mt 16 и дальностью 1, ускоряет срабатывание Special и позволяет контратаковать
с любой дистанции. Если рядом союзник, после боя герой восстанавливает 7 HP. Ковки дают
Atk/Spd/Def/Res +5 и дополнительные 20 урона; эффектная ковка ещё создаёт Divine Vein
и усиливает героя до +10 с защитой на 15.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. |
| Atk | 16 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 7 HP to unit after combat. |
| Def | 16 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 7 HP to unit after combat. |
| Res | 16 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 7 HP to unit after combat. |
| Effect | 16 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 7 HP to unit after combat. At start of enemy phase (except for in Pawns of Loki), if there is no【Divine Vein (Icicle)】 currently applied by unit or allies, applies 【Divine Vein (Icicle)】to spaces 2 spaces away from unit for 1 turn (excluding spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains), and 【Divine Vein (Vert)】to unit's space and spaces within 3 spaces of unit for 1 turn (excluding spaces with【Divine Vein (Icicle)】applied). Grants Atk/Spd/Def/Res+10 to unit and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Divine Vein (Icicle)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). When destroyed, it changes to 【Divine Vein (Vert)】. Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Icicle) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Icicle). 【Divine Vein (Vert)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts 【Canto Control】on foes that trigger Canto in this space through their next action. Inflicts Atk/Spd-5 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Canto Control】 If unit's Range = 1, unit can move 1 space when Canto triggers. If unit's Range = 2, their action ends when Canto triggers. |
| Spd | 16 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 7 HP to unit after combat. |