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Nightmare Staff

悪夢の女王の魔杖

Might
14
Range
2

Том с Mt 14 и дальностью 2, ускоряет срабатывание Special. При HP не ниже 25% в начале
хода даёт герою Dodge и снижает Spd/Res на 7 у ближайших противников, накладывая
Sabotage. В бою герой получает бонус ко всем характеристикам от числа противников
рядом (максимум 14), а при большем Spd противник не может запускать Special.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Dodge】to unit, and inflicts Spd/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants bonus to unit's Atk = max Special cooldown count value × 4, and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, foe cannot trigger Specials during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.