Might
16
Range
1
Меч с силой 16 и дальностью 1. Даёт Spd +3 и прибавляет герою в бою половину (50%)
суммарных бонусов противника к Atk/Spd/Def/Res. Есть атрибутные ковки Atk, Spd, Def
и Res, а эффектная ковка добавляет при HP от 25% бонус +4 ко всем четырём
характеристикам и отменяет гарантированные повторные атаки противника и запреты
на повторные атаки героя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. |
| Atk | 16 | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). |
| Def | 16 | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). |
| Res | 16 | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). |
| Effect | 16 | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat and also neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Spd | 16 | Grants Spd+3. Grants bonus to unit's Atk/Spd/Def/Res during combat = 40% of total bonuses on unit and foe (max: +10). |