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Obsidian Lance

黒曜の槍

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Даёт Def +3. Если герой не стоит рядом с союзником,
в бою снижает Atk/Def противника на 6 и даёт герою гарантированную повторную атаку.
Атрибутные ковки Atk, Spd, Def и Res (у Atk ковка уже меняет эффект) дают Canto (2)
и снижение урона на 20% от Def героя; эффектная ковка ещё сильнее давит
на противников в пределах 3 рядов или столбцов.

Формы и ковки

Ковка Might Эффект
— 16 Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack.
Atk 16 Grants Def+3. Enables【Canto (2)】. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Def-6 on foe, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Def 16 Grants Def+3. Enables【Canto (2)】. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Def-6 on foe, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Res 16 Grants Def+3. Enables【Canto (2)】. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Def-6 on foe, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Effect 16 Grants Def+3. Enables【Canto (2)】. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Def-6 on foe, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def-5, neutralizes bonuses to Atk/Def, neutralizes effects that grant "Special cooldown charge +X", and those foes cannot make a follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Spd 16 Grants Def+3. Enables【Canto (2)】. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Def-6 on foe, unit makes a guaranteed follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)