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Might
12
Range
2

Кинжал с силой 12 и дальностью 2. В начале 1 хода ускоряет Special (отсчёт -2).
После боя накладывает Def/Res -7 на противников в пределах 2 клеток от цели.
Есть атрибутные ковки Atk, Spd, Def и Res.

Формы и ковки

Ковка Might Эффект
— 12 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Atk 12 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Def 12 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Res 12 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Spd 12 At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.