Might
16
Range
1
Копьё с силой 16 и дальностью 1. В бою даёт герою Atk/Def +2 за каждого союзника
в пределах 2 клеток (не больше +6 к каждой характеристике). Есть атрибутные ковки
Atk, Spd, Def и Res; эффектная ковка позволяет атаковать дважды, если герой начал бой,
а конные союзники рядом используют меч, копьё или топор.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
| Atk | 16 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
| Def | 16 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
| Res | 16 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |
| Effect | 16 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. |
| Spd | 16 | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) |