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Panther Sword

若き黒豹の剣

Might
16
Range
1

Меч с силой 16 и дальностью 1. При преимуществе в треугольнике оружия повышает Atk
на 20%, а при невыгодном положении снижает на 20%. Есть атрибутные ковки Atk, Spd,
Def и Res; эффектная ковка позволяет атаковать дважды, если бой начал противник,
а конные союзники рядом используют меч, копьё или топор.

Формы и ковки

Ковка Might Эффект
— 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Atk 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Def 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Res 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Effect 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Spd 16 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.