Might
16
Range
1
Топор с силой 16 и дальностью 1. Даёт Spd +3. В начале хода выдаёт Null Follow-Up
при одном союзнике в пределах 2 клеток и Hexblade при двух. Если герой начинает бой
или стоит рядом с союзником, он получает Atk/Spd/Def/Res +5 и дополнительный бонус
к Atk/Spd (до 10); при трёх и более Bonus включает Canto (2) и ослабляет снижающие
урон навыки противника на 50%.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Spd+3. If number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, enables Canto (2). At start of turn, grants the following effects to unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants 【Null Follow-Up】; if ≥ 2, grants【Hexblade】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0, max 10) during combat, and also, if number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |