Might
14
Range
2
Том с силой 14 и дальностью 2. Даёт Spd +3. В начале боя при HP противника от 50%
снижает его Spd/Res на 6, отменяет его бонусы к Spd/Res, а если герой начал бой,
снижает первую атаку противника на 70%. Атрибутные ковки Atk, Spd, Def и Res ускоряют
Special и усиливают снижение урона; эффектная ковка добавляет бонусы Atk/Spd/Def/Res +5.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%. |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30). |
| Def | 14 | Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30). |
| Res | 14 | Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30). |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Spd/Res-6 on foe, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30). |