Might
14
Range
1
Звериное оружие с силой 14 и дальностью 1. Даёт Def +3. В начале боя при HP
противника от 75% даёт герою Atk/Def +6, а если Def героя выше, ускоряет заряд Special
и добавляет 5 урона за атаку. При превращении герой получает Atk +2 и +7 урона
от Special. Атрибутные ковки Atk, Spd, Def и Res усиливают бонусы до Spd/Res +5
и урона в размере 20% от Def.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+6 to unit during combat, and also, if unit's Def > foe's Def, grants Special cooldown charge +1 per foe's attack (only highest value applied; does not stack) and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
| Atk | 14 | Grants Def+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+6 and Spd/Res+5 to unit, deals damage = 20% of unit's Def (including area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
| Def | 14 | Grants Def+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+6 and Spd/Res+5 to unit, deals damage = 20% of unit's Def (including area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
| Res | 14 | Grants Def+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+6 and Spd/Res+5 to unit, deals damage = 20% of unit's Def (including area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
| Effect | 14 | Grants Def+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+6 and Spd/Res+5 to unit, deals damage = 20% of unit's Def (including area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes foe's bonuses, and foe suffers guaranteed follow-up attacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
| Spd | 14 | Grants Def+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+6 and Spd/Res+5 to unit, deals damage = 20% of unit's Def (including area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |