Might
16
Range
1
Топор с силой 16 и дальностью 1. Эффективен против летающих, даёт Def +3, считает
урон по меньшему из Def и Res противника. В начале хода при HP от 25% даёт Def/Res +6
герою и союзникам в пределах 2 клеток. Если бой начал противник или его HP от 75%,
снижает Atk/Def/Res противника, режет его урон и один раз за бой спасает героя
с 1 HP.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Effective against flying foes. Grants Def+3. Calculates damage using the lower of foe's Def or Res. At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + 15% of unit's Def at start of combat and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). If foe initiates combat or foe's HP ≥ 75% at start of combat, restores 7 HP to unit after combat. |