Might
14
Range
2
Том с силой 14 и дальностью 2. Ускоряет Special (отсчёт -1). Если герой начинает бой
или стоит рядом с союзником, он получает Atk/Spd/Def/Res +5, а при большем Spd,
чем у противника, отменяет гарантированные повторные атаки противника и запреты
на свои. Союзникам рядом даётся то же условие. Есть атрибутные ковки Atk, Spd, Def
и Res, эффектная ковка усиливает бонусы и добавляет урон.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks." |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat. |
| Def | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat. |
| Res | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat. |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Neutralizes penalties to Atk/Spd on allies within 3 rows or 3 columns centered on unit during their combat. |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat. |