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Quieting Branch

心の葬り手の枝

Might
14
Range
1

Звериное оружие с Mt 14 и дальностью 1. Ускоряет Special (отсчёт −1). Если в начале хода
HP героя не ниже 25%, ближайшие противники и противники в пределах 2 клеток от них
получают Def/Res −7, Panic и Sabotage, а некоторые из них ещё Assign Decoy и запрет
контратаки. В бою при HP не ниже 25% противник получает штраф к Atk/Def в размере 20%
от Res героя плюс 6, отсчёт Special героя уменьшается на 2 перед первой атакой противника,
а урон от его атак снижается на 20% от Res героя. Герой превращается в начале хода,
если стоит рядом только с драконами и зверями или без союзников; тогда получает Atk +2
и контратакует независимо от дальности.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Def/Res-7, Panic, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions, and inflicts【Assign Decoy】and status preventing counterattacks on foes with the lowest Def with Range = 1 and foes with the lowest Def with Range = 2 among closest foes and any foe within 2 spaces of those foes (status preventing counterattacks is through their next actions). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack triggers foe's Special, reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.