Might
14
Range
2
Том с Mt 14 и дальностью 2. Ускоряет Special (отсчёт −1) и эффективен против магических
противников. Если бой начинает противник или у него в начале боя HP не ниже 75%, герой
получает Atk/Spd/Def/Res +5, наносит дополнительный урон в размере 20% своего Res, снижает
урон от атак на 20% от Res, замедляет зарядку Special противника и отключает его расчёт
урона по меньшему из Def и Res. Ковки меняют эффект: герой получает Atk/Spd/Def/Res +5,
наносит дополнительно 25 урона и снижает урон от атак на 15, а эффектная ковка ещё в начале
фазы даёт союзникам в пределах 3 клеток Atk/Spd/Res +6 и Fire Emblem, а в бою даёт
Atk/Spd/Def/Res +10. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat. |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). |
| Def | 14 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). |
| Res | 14 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Spd/Res+6,【Fire Emblem】, and "neutralizes penalties on unit during combat" to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If foe uses magic, grants Atk+10 to unit during combat, and also, if foe initiates combat, unit can counterattack before foe's first attack. 【Fire Emblem】 Neutralizes "effective against" bonuses for all movement types. Grants bonus to unit's Atk/Spd/Def/Res = highest bonus on each stat between unit and allies within 2 spaces of unit (calculates each stat bonus independently) and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). Effective against magic foes. Grants Atk/Spd/Def/Res+5 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). |