Might
14
Range
2
Том с Mt 14 и дальностью 2. Если в начале боя HP героя равно 100%, он получает Atk/Spd +5,
но после боя, если он атаковал, получает 5 урона. Ковки убирают условие по HP; эффектная
ковка ещё даёт Atk/Spd +7, если HP героя не выше 80%. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. |
| Atk | 14 | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
| Def | 14 | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
| Res | 14 | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |
| Effect | 14 | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. |
| Spd | 14 | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. |