🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Randgríðr

ランドグリーズ

Might
14
Range
2

Лук с Mt 14 и дальностью 2. Эффективен против летающих и брони, даёт Atk +3. Если у
противника в начале боя HP равно 100%, герой игнорирует свои штрафы, а противник получает
Atk/Def −6. Ковки смягчают условие до HP противника не ниже 75%; эффектная ковка ещё
даёт Atk/Spd/Def/Res +X в бою (X равен 4 плюс 2 за каждый Bonus и Penalty на герое) и,
если на нём действует Bonus, гарантированную повторную атаку и снижение урона от первой
атаки на 30%. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat.
Atk 14 Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.
Def 14 Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.
Res 14 Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.
Effect 14 Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】 and【Penalty】effects active on unit × 2, + 4; excludes stat bonuses and stat penalties), and also, if【Bonus】is active on unit, unit makes a guaranteed follow-up attack and reduces damage from foe's first attack by 30% during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd 14 Effective against flying and armored foes. Grants Atk+3. At start of combat, if foe's HP ≥ 75%, inflicts Atk/Def-6 on foe and neutralizes unit's penalties during combat.