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Rapid-Crier Bow

涙目の速射弓

Might
14
Range
2

Лук с Mt 14 и дальностью 2. Эффективен против летающих, даёт Spd +3. В начале хода
союзник с наибольшей суммой Atk и Spd получает Atk/Spd +6 на 1 ход. Если рядом в пределах
3 клеток есть союзник, герой получает в бою Atk/Spd/Def/Res +5 и бонус к Atk, равный сумме
бонусов к Atk и Spd у лучшего из таких союзников. Ковки заменяют эффект: в начале фазы
игрока и фазы противника герой и союзник с наибольшей суммой Atk и Spd получают Atk/Spd +6,
Empathy, Null Follow-Up и Pulse Follow, а в бою герой получает Atk/Spd/Def/Res +5 и снижает
урон от атак на 7. Эффектная ковка ещё даёт Atk/Spd/Def/Res +10, дополнительные 20 урона
и вдвое ослабляет процентное снижение урона противника. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces.
Atk 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Def 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Res 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Effect 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Spd 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.