Might
16
Range
1
Драконье дыхание с Mt 16 и дальностью 1. Эффективно против драконов, позволяет контратаковать
независимо от дальности противника, а против противника с дальностью 2 считает урон по
меньшему из Def и Res. Эффектная ковка добавляет: при HP не ниже 25% бонусы героя к
Atk/Spd/Def/Res усиливаются на 4, а если на нём действует Bonus, он делает гарантированную
повторную атаку при своём начале боя либо лишает противника повторной атаки. Есть
атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Atk | 16 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Def | 16 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Res | 16 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Effect | 16 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + current bonus on each of unit's stats (calculates each stat bonus independently), and also, if【Bonus】is active on unit, the following will occur based on who initiated combat: if unit initiated, unit makes a guaranteed follow-up attack; if foe initiated, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Spd | 16 | Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |