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Rearguard Lance

狼騎士団後駆の槍

Might
16
Range
1

Копьё с Mt 16 и дальностью 1. В начале фазы игрока и фазы противника герой и союзники
в пределах 2 клеток получают Preempt Pulse и Atk Liberate на 1 ход. В бою герой получает
Atk/Spd/Def/Res +5, снижает урон от атак противника на 15 и восстанавливает 7 HP при
нанесении урона. Эффектная ковка добавляет Canto (остаток +1, минимум 2), игнорирование
штрафов героя, Atk/Spd/Def/Res +5 и дополнительные 20 урона. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Atk 16 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Def 16 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Res 16 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Effect 16 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Enables【Canto (Rem. +1; Min 2)】. Grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties on unit, and unit deals +20 damage during combat (excluding area-of-effect Specials). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Spd 16 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).