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Recluse's Tome

隠遁者の書

Might
14
Range
2

Том с Mt 14 и дальностью 2. Если в начале боя HP героя не ниже 25%, он получает
Atk/Spd/Def/Res +5, наносит дополнительный урон в размере 15% своего Atk, ускоряет Special
перед первой атакой (отсчёт −1) и восстанавливает 7 HP после боя. Эффектная ковка ещё
ослабляет противников в пределах 3 рядов или 3 столбцов (Atk/Spd/Res −5), отменяет их
бонусы к Atk/Spd/Res, замедляет зарядку их Special и снижает урон от первой атаки на 7.
Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
Atk 14 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
Def 14 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
Res 14 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
Effect 14 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Res-5 on foe, neutralizes foe's bonuses to Atk/Spd/Res, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Spd 14 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.