Might
8
Range
2
Кинжал с Mt 8 и дальностью 2. Ускоряет Special (отсчёт −1), герой атакует дважды, даже
если бой начинает противник. В начале хода при HP не ниже 25% герой и союзники в пределах
2 клеток получают Atk/Spd +6, Incited и ускоренную зарядку Special. В бою герой получает
к Atk/Spd/Def/Res бонус по 3 за каждого противника в пределах 3 рядов или 3 столбцов
плюс 5 (максимум 14), наносит дополнительный урон в размере 20% своего Spd и получает
на 7 меньше урона от первой атаки. Эффект Dagger 7: после боя цель и противники
в пределах 2 клеток от неё получают Def/Res −7.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 8 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Effect:【Dagger 7】 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |