Might
12
Range
2
Кинжал с Mt 12 и дальностью 2. Если Spd героя выше Spd противника, он наносит дополнительный
урон в 70% разницы (максимум 7). После боя, если герой атаковал, противники в пределах
2 клеток от цели получают Def/Res −7 до своих следующих действий. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 12 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
| Atk | 12 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
| Def | 12 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
| Res | 12 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
| Spd | 12 | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |