Might
16
Range
1
Меч с Mt 16 и дальностью 1. Если в начале боя HP противника равно 100%, герой получает
в бою Atk/Spd +2. Ковки повышают бонус до +3, а эффектная ковка ещё даёт Atk/Spd/Def/Res +3,
если рядом в пределах 2 клеток есть пехотный маг-союзник. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. |
| Atk | 16 | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. |
| Def | 16 | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. |
| Res | 16 | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. |
| Effect | 16 | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. |
| Spd | 16 | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. |