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Royal Sword

おうけのつるぎ

Might
16
Range
1

Меч с силой 16 и дальностью 1. Даёт Spd +3. Если рядом в пределах 2 клеток есть
союзник, каждая атака героя ускоряет его Special на 1. Эффектная ковка распространяет
это и на начатый героем бой, при HP от 25% даёт Atk/Spd/Def/Res +5, а после боя
ускоряет Special на 1 и лечит 7 HP. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Atk 16 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
Def 16 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
Res 16 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
Effect 16 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP.
Spd 16 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)