Might
16
Range
1
Топор с силой 16 и дальностью 1. Когда герой наносит противнику урон в бою,
он восстанавливает 7 HP (даже если урон равен 0). Эффектная ковка даёт
Atk/Spd/Def/Res +4, если на противнике действует Penalty. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
| Atk | 16 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
| Def | 16 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
| Res | 16 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
| Effect | 16 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Spd | 16 | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |