Might
14
Range
1
Звериное оружие с силой 14 и дальностью 1. Даёт Def +3. Если герой использует
перемещающий Assist или он направлен на него, противники в пределах 2 клеток
получают Atk/Spd/Def/Res -4. В начале хода герой трансформируется, если рядом
только звери и драконы или нет союзников; тогда он получает Atk +2 и +10 урона
при срабатывании Special. Эффектная ковка усиливает штраф до -5, добавляет Atk/Def +5
в бою и увеличивает счётчик Special у противников на 1. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
| Atk | 14 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
| Def | 14 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
| Res | 14 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
| Effect | 14 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Special cooldown count+1 on foes within 2 spaces of unit and target. (Does not stack even if effect ranges of unit and target overlap.) If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. |
| Spd | 14 | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |