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Sable Lance

黒騎の孤槍

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Ускоряет Special (отсчёт -1). Если рядом с героем
нет союзников, он получает в бою Atk/Spd/Def/Res +4. Эффектная ковка распространяет
бонус на начатый героем бой, отменяет гарантированные повторные атаки противника,
а при HP от 25% добавляет бонус по дистанции (максимум 10) и снижает урон от первой
атаки на 30%. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
Atk 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Def 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Res 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Effect 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat × 2, + 4; max 10), and reduces damage from foe's first attack by 30%.
Spd 16 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.