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Sagittae

サジタ

Black_magic Fire Emblem Heroes
Might
14
Range
2

Том с силой 14 и дальностью 2. Даёт Def +3. Если Atk противника в начале боя
не меньше Atk героя +5, герой получает в бою Atk/Spd/Def/Res +5. Эффектная ковка
снижает порог до любого превосходства противника по Atk, добавляет урон в размере
15% его Atk, а при HP от 25% даёт ещё +4 ко всем характеристикам и замедляет
Special противника. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Grants Def+3. At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
Atk 14 Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.
Def 14 Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.
Res 14 Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.
Effect 14 Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Spd 14 Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.