Might
14
Range
2
Том с силой 14 и дальностью 2. Союзники в пределах 3 рядов или 3 столбцов получают
в бою Atk/Res +5, отменяют бонусы противника и восстанавливают 7 HP после боя.
При союзнике в пределах 3 клеток сам герой получает Atk/Spd/Def/Res +5, отменяет
бонусы противника, снижает урон от атак на 7, делает гарантированную повторную
атаку и лечится на 7 HP после боя. Эффектная ковка при HP от 25% добавляет ещё
+5 ко всем характеристикам и урон в размере 20% его Res. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
| Atk | 14 | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
| Def | 14 | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
| Res | 14 | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
| Effect | 14 | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Spd | 14 | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |