Might
14
Range
2
Кинжал с силой 14 и дальностью 2. Если герой атаковал, после боя цель и противники
в пределах 2 клеток от неё получают Atk/Spd/Def/Res -6 до конца своих следующих
действий. Эффектная ковка даёт герою в бою бонус, равный штрафу цели по каждой
характеристике. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
| Atk | 14 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
| Def | 14 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
| Res | 14 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
| Effect | 14 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. |
| Spd | 14 | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. |