Sea Tambourine+
Tome
Fire Emblem Heroes
Might
12
Range
2
Том с силой 12 и дальностью 2. В начале хода при HP от 25% даёт герою и союзникам
в пределах 2 клеток Atk/Spd +6. В бою при HP от 25% герой получает Atk/Spd +5
на чётном ходу и +11 на нечётном. Если его Spd не ниже Spd противника минус 5,
отменяются гарантированные повторные атаки противника и запреты на повторные
атаки героя. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 12 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
| Atk | 12 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
| Def | 12 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
| Res | 12 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
| Spd | 12 | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |