🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Seashell+

貝殻+

Might
10
Range
2

Кинжал с силой 10 и дальностью 2. Если HP героя полное, он получает в бою
Atk/Spd/Def/Res +2, но после боя при атаке теряет 2 HP. Если герой атаковал,
противник получает Def/Res -7 до конца своего следующего действия. Есть атрибутные
ковки.

Формы и ковки

Ковка Might Эффект
— 10 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Atk 12 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Def 12 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Res 12 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Spd 12 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.