Might
10
Range
1
Меч с силой 10 и дальностью 1. Если герой использует Rally или перемещающий Assist,
он получает ещё одно действие. Если Rally или перемещение связаны с героем, союзникам
рядом даётся Incited и ускорение Special с каждой атакой. Если герой начинает бой или
рядом в пределах 2 клеток есть союзник, он получает в бою Atk/Spd/Def/Res +5 и
наносит +X × 5 урона, где X — число Bonus на нём и Penalty на противнике (максимум 5).
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 10 | If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit or targets unit, grants【Incited】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement for 1 turn (including unit and target). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit deals +X × 5 damage during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |