Might
16
Range
1
Меч с силой 16 и дальностью 1. В начале хода даёт соседним союзникам Atk +3 на 1 ход.
Атрибутные ковки Atk, Spd, Def и Res повышают бонус до +4, а эффектная ковка ещё
и даёт в бою бонус к Atk/Spd/Def/Res, равный наибольшему бонусу союзников в пределах
2 клеток.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | At start of turn, grants Atk+3 to adjacent allies for 1 turn. |
| Atk | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
| Def | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
| Res | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |
| Effect | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. |
| Spd | 16 | At start of turn, grants Atk+4 to adjacent allies for 1 turn. |